The Caer Falken Inn

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 Post subject: Epic Characters
PostPosted: Tue Jul 15, 2008 2:30 pm 
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Joined: Fri Mar 14, 2008 7:48 pm
Posts: 111
Please post your Epic characters' info here. This will make an easy-access database for DM and player use alike. Please update them periodically. This will also provide good back up in case your own character data is lost.


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 Post subject:
PostPosted: Wed Jul 16, 2008 10:38 am 
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Joined: Sat Mar 15, 2008 10:53 am
Posts: 116
Location: Dallas, TX
Allie; Halfling Rog5/Brd10/Ini6: CR 21; ECL 21; Size S; HD 21d6+42; hp 141; Init +8; Spd 20 ft; AC 31, touch 31, FF 23; BAB +14/+9/+4; Grapple +19; Atk: +22/+17/+12 (1d2 + 4, Unarmed), +17/+12/+7 melee (1d4 + 4/crit 19-20, Dagger), +23/+18/+13 ranged (1d4 or 1d3, Sling), +25/+20/+15 melee (1d4 + 10/crit 15-20, Small Rapier +6 (Keen, Speed)), +23/+18/+13 melee (1d6 + 10 + 2d6 P/crit 19-20, Backstabber); SA +1 racial attack bonus with a thrown weapon; SQ +2 morale bonus on saves vs fear; AL CG; SV Fort +18, Ref +33, Will +23; Str 18, Dex 27, Con 15, Int 18, Wis 12, Cha 21.

Languages spoken: Halfling, Gnome, Dwarven, Goblin and Common

Skills and Feats: Appraise +12, Balance +14, Bluff +12, Climb +8, Decipher Script +14, Diplomacy +14, Disable Device +16, Disguise +10, Escape Artist +22, Gather Information +12, Hide +19, Jump +14, Knowledge (Arcana) +13, Knowledge (Architecture) +10, Knowledge (Dungeoneering) +8, Knowledge (Geography) +6, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nature) +6, Knowledge (Nobility) +7, Knowledge (Planes) +6, Knowledge (Psionics) +6, Knowledge (Religion) +6, Listen +11, Move Silently +18, Open Lock +21, Perform (Sing) +20, Perform (String) +18, Perform (Wind) +16, Profession (Cook) +5, Ride +10, Search +11, Sense Motive +7, Sleight of Hand +14, Speak Language +3, Spellcraft +9, Spot +9, Swim +7, Tumble +16, Use Magic Device +8, Use Rope +10; Alertness, Armor Proficiency (Light), Diligent, Leadership, Nimble Fingers, Shield Proficiency, Simple Weapon Proficiency, Skill Focus, Stealthy, Track, Unarmored Defense Proficiency (Beginner).

Special Abilities: Bardic Knowledge, Bardic Music, Bardic Spellcasting, Evasion, Ranged Legerdemain, Sneak Attack, Trap Sense, Trapfinding, Uncanny Dodge.

Brd Spells Known (3/5/4/3/1/-1/-1/-1/-1/-1/-1/-1): 0--Know direction, Lullaby, Mage hand, Message, Open/close, Read magic, 1--Animate rope, Detect secret doors, Expeditious retreat, Identify, 2--Invisibility, Mirror image, Rage, Silence, 3--Good hope, Haste, Invisibility sphere, See invisibility.

Possessions: 86844 pp, 345911 gp, 4 sp, 1 cp, Traveler's outfit, Cloak of resistance +8, Vest of escape, Belt of giant strength +4, Headband of intellect +6, Necklace of adaptation, Ring of blinking, Ring of the jester, Ring of protection +3, Goggles of night, Gloves of dexterity +4, Slippers of spider climbing, Wand of detect magic, Wand of polymorph, Wand of cure light wounds, Backstabber, Swift, Waterskin, Bag of holding 3, The path, 8 Silvered arrow/bolt/bullet, Bedroll, Folding boat, Carpet of flying (200 lbs), 3 Dagger, Disguise kit, Everburning torch, Fochluchan bandore, Helm of comprehending languages and reading magic, Harp of charming, Magnifying glass, Well preserved but wrapped in a fading velvet cloth in a decaying wooden box with fine acid etching finely worked brass trumpet, Ornate silver flute, Pipes of the sewers, Rope of climbing, Merchant scale, Masterwork thieves' tools, Violin with carved bow of exotic wood with ivory inlay, Sack, 2 Alchemist's fire (flask), 2 Holy water (flask), 4 Potion of cure light wounds, 5 Potion of cure moderate wounds, 6 Potion of invisibility, Potion of sleep, Belt pouch, 13 White pearl, 4 Jade 6 sided dice, Riding dog, 2 Feed (per day), 2 Grand house, Harlequin silk cloth, Oil painting of a halfling priestess wearing vestments of solaris, Chest, Ornate bronze plaque reading "welcome to silverpoint", Brightly tooled and dyed in harlequin colors and inlaid with mother of pearl jeweled rapier scabbard (small size), Jeweled anklet, Box containing a cockatrice quill pen and petrified pixie head ink well, Decanter of endless water.


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 Post subject:
PostPosted: Wed Jul 16, 2008 10:41 am 
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Joined: Sat Mar 15, 2008 10:53 am
Posts: 116
Location: Dallas, TX
Celene; Human Pal13/SRL8: CR 21; ECL 21; Size M; HD 21d10+42; hp 196; Init +6; Spd 30 ft; AC 43, touch 21, FF 42; BAB +19/+14/+9/+4; Grapple +26; Atk: +26/+21/+16/+11 melee (1d3 + 7, Unarmed), +21/+16/+11/+6 ranged (1d6, Javelin), +27/+22/+17/+12 melee (1d8 + 7/crit x3, Lance, heavy MW), +33/+28/+23/+18 melee (1d8 + 14 + 3d6 Good/crit 19-20, Holy Devastator), +28/+23/+18/+13 ranged (1d8 + 7 + 3d6 Sonic/crit x3, Longbow +7 of Sonic Blast); SR 20; AL LG; SV Fort +25, Ref +20, Will +25; Str 24, Dex 14, Con 14, Int 13, Wis 20, Cha 23.

Languages spoken: Common, Dwarven, Elven and Gnome

Skills and Feats: Climb +5, Concentration +5, Diplomacy +9, Handle Animal +13, Heal +10, Jump +9, Knowledge (Religion) +7, Listen +13, Ride +18, Search +5, Sense Motive +7, Speak Language +2, Spot +12, Survival +9, Swim +4, Use Rope +3; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Holy Strike [Epic], Improved Initiative, Leadership, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Weapon Focus.
Special Abilities: Aura of Courage, Aura of Good, Deliver Touch Spells, Detect Evil, Divine Grace, Divine Health, Improved Evasion, Improved Speed, Lay on Hands, Remove Disease, Share Spells, Smite Evil, Special Mount, Turn Undead.

Pal Spells Known (0/3/2/2/-1/-1/-1/-1/-1/-1/-1/-1): 1--Bless, Bless water, Bless weapon, Create water, Cure light wounds, Detect poison, Detect undead, Divine favor, Endure elements, Lesser restoration, Magic weapon, Protection from chaos, Protection from evil, Read magic, Resistance, Virtue, 2--Bull's strength, Delay poison, Eagle's splendor, Owl's wisdom, Remove paralysis, Resist energy, Shield other, Undetectable alignment, Zone of truth, 3--Cure moderate wounds, Daylight, Discern lies, Dispel magic, Greater magic weapon, Heal mount, Magic circle against chaos, Magic circle against evil, Prayer, Remove blindness/deafness, Remove curse.

Possessions: 8880 pp, 157985 gp, 504 sp, 10 cp, Explorer's outfit, Full plate +6 (ghost touch), Bulwark of the great silver dragon, Mantle of faith, Ring of protection +10, Greater ring of energy resistance (fire), Belt of giant strength +7, Spurs of lunari, 12 Scarab of protection, Boots of striding and springing, Belt pouch (empty), 3 Acid (flask), Alchemist's fire (flask), Potion of cure serious wounds, Oil (1-pt. flask), Potion of protection from energy (electricity), Potion of protection from arrows 10/magic, 7 Potion of cure moderate wounds, 5 Potion of neutralize poison, 3 Potion of darkvision, Potion of cure serious wounds, Grand house, Aquamarine sculpture of cresting wave topped by lunari in her sea form, Silver ewer, Silver chalice with lapis lazuli gems, 3 Woven with silver filigree fine tapestries, 4 Silk pennons with heraldric symbols, Gold dragon comb with red garnet eye, Embroidered silk and velvet mantle with numerous moonstones, Brass mug with jade inlays, Silver brooch with rampant horse and single diamond chip for its eye, Velvet-lined cherry wood box with gold inlay, Quiver of ehlonna, Longbow +7 of sonic blast, Arrows (50), 12 Javelin, Scabbard of keen edges, Holy devastator, Bag of holding 3, Bedroll, 2 Winter blanket, Map or scroll case, 2 Scroll: cure moderate wounds, Scroll: cure serious wounds, Cold weather outfit, Healer's kit, Wooden holy symbol, 13 Tindertwig, Waterskin.


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 Post subject: Delvar (so far)
PostPosted: Thu Jul 17, 2008 4:47 pm 
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Joined: Sat Mar 15, 2008 12:42 am
Posts: 66
Delvar Tempestsong, Male Half-Elf Sor21: CR 21; Medium Humanoid (Elf); HD 21d4+42(Sorcerer) ; hp 103; Init +2; Spd 30; AC:21 (Flatfooted:19 Touch:16); Atk +12/7 base melee, +13/8 base ranged; +16/11 (1d4+5, +4 Mithral Dagger); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Spells and Spell-like Effects; RF: Elven Blood; AL CG; SV Fort +13, Ref +13, Will +17; STR 12, DEX 15, CON 15, INT 14, WIS 11, CHA 21.
Skills: Bluff +13, Concentration +25, Craft (Alchemy) +1, Diplomacy +9, Gather Information +7, Knowledge (Arcana) +24, Knowledge (Geography) +3, Knowledge (Nature) +3, Knowledge (The Planes) +3, Listen +1, Profession (Astrologer) +4, Profession (Herbalist) +1, Profession (Sailor) +2, Profession (Scribe) +1, Search +3, Speak Language +1, Spellcraft +20, Spot +1.

Feats: Combat Casting, Energy Substitution, Enlarge Spell, Eschew Materials, Improved Familiar, Improved Spell Capacity: Sorcerer (10th), Simple Weapon Proficiency, Spell Focus: Evocation, Spell Penetration.
Spells Known (Sor 6/8/7/13/7/7/6/6/6/6/1): 0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Prestidigitation, Ray of Frost, Read Magic; 1st -- Identify, Mage Armor, Magic Missile, Obscuring Mist, Shocking Grasp; 2nd -- Flaming Sphere, Fog Cloud, Gust of Wind, Invisibility, Spectral Hand; 3rd -- Fly, Lightning Bolt, Protection from Energy, Wind Wall; 4th -- Ice Storm, Otiluke`s Resilient Sphere, Solid Fog, Stoneskin; 5th -- Baleful Polymorph, Cloudkill, Cone of Cold, Wall of Force; 6th -- Acid Fog, Chain Lightning, Dispel Magic, Greater; 7th -- Control Weather, Summon Monster VII, Teleport, Greater; 8th -- Incendiary Cloud, Polar Ray, Sunburst; 9th -- Shapechange, Teleportation Circle, Time Stop.
Possessions:
Weapons: +4 Mithral Dagger: Dancing (128,802 gp).
Goods: Coin: gp (140) (140 gp).
Magic: Wondrous: Amulet of Natural Armor +4 (32,000 gp); Wondrous: Robe of the Archmagi (75,000 gp); Wondrous: Cloak of Resistance +5 (25,000 gp); Ring: Energy Resistance, Electricity, Greater (44,000 gp); Ring: Wizardry III (70,000 gp); Wand: Slow (8) (Charges: 50) (18,000 gp); Potion: Cure Serious Wounds (8) (1,200 gp); Potion: Cure Serious Wounds (8) (1,200 gp); Potion: Tongues (6) (900 gp); Potion: Protection from Energy (5) (750 gp).
Yasmin, Female Mephit, Air : CR 3; Small Outsider (Air); HD 21d8 ( Outsider) ; hp 51; Init + 7; Spd 30, Fly, Perfect 60; AC 25; Atk + 11 base melee, + 14 base ranged; +11 ( 1d3, 2 Claw ); SA: Breath Weapon (Su) , Summon Mephit (Sp) , Spell-like Abilities Blur 4 24 Gust of Wind 6 1 ; SQ: Damage Reduction (Su): 5/Magic, Darkvision (Ex): 60 ft., Fast Healing (Ex): 2, No Dual Nature (Ex); AL N; SV Fort + 6, Ref + 9, Will + 12; STR 10, DEX 17, CON 10, INT 13, WIS 11, CHA 15.
Skills: Bluff +13, Concentration +25, Craft (__________) +1, Diplomacy +9, Escape Artist +9, Gather Information +7, Hide +13, Listen +6, Move Silently +9, Search +3, Spot +6.
Feats: Dodge, Improved Initiative, Simple Weapon Proficiency.


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